Phantom is one of MapleStory Hero Thief born with special abilities and traits. Similarly to Mercedes, Phantom wields two weapons: a cane and deck of cards. The cane can be altered to any weapons based on the skill they copied/steal/mirrored. Phantom can attack from far by throwing magical cards in some skills. Primary Stat is LUK (Luck). KMS (Korea MapleStory) released Phantom on Dec 28 2011. GMS (Global MapleStory) released Phantom on Jul 6 2012.
Phantom Overview
CLASS: Hero
EQUIPMENT TYPE: Thief
PRIMARY WEAPON: Cane (unique 1-handed weapon)
SECONDARY WEAPON: Card (unique offhand equipment)
PRIMARY STAT: Luck (LUK)
LINK SKILL: Phantom Instinct – Critical Rate: +10/15/20%
MAPLE UNION EFFECT: Meso Rate +1/2/3/4/5%
BEST INNER ABILITY: Buff Duration +50%
JOB SKILLS: I: Phantom → II: Phantom → III: Phantom → IV: Phantom → Hyper Skills → V: Phantom
Phantom Pros and Cons
Pros
- *Share your pros on this job!*
- Both a ranged and melee class.
- Has the ability to steal useful skills such as Holy Symbol.
- Crystal Garden (Phantom’s Ship) allows quick travel between continents.
- Free Wheel of Destiny buff (Final Feint)
- Similarly to Mercedes, they have a secondary-weapon that can be potential-ed.
- Has a most-wanted link skill that adds 10% critical rate.
- Has a storyline filled with romance and action.
- Has a nice looking car as a mount.
- High mobility (e.g. Swift Phantom/Phantom Shroud)
- High avoid and critical rates.
- Is actually a fairly balanced class.
Cons
- *Share your cons on this job!*
- HP and MP are low.
- Phantom Skills are found to be a little boring during 1st to 3rd job.
- Cooldown whenever you swap out a stolen/copied skill.
MapleStory Phantom Video Skill Preview
Ayumilove MapleStory Phantom Thief 1st 2nd 3rd 4th Job Skill Preview
[youtube url=http://www.youtube.com/watch?v=ZmRKUbAdMIU]
Shared Skills
Please refer to Shared Skill Build Guide for more details as it is shared among all jobs in MapleStory.
Phantom Beginner Job Skills
Skill Swipe
Enable stealing skills only from Adventurer (Warrior/Magician/Thief/Pirate/Archer). However, you cannot steal a Passive/Summon/Movement Skill. Stolen skills will stay unless you delete them. Stolen skills works same as original skill, and stats based on Impeccable Memory Level. Assuming you have max Impeccable Memory (Level 20) but the person skill that you have stole is Level 3, you will only benefit from that Level 3 skill. If you stole a Level 20 skill but your Impeccable Memory is Level 4, you will only benefit Level 4 skill. In short, the skill benefits will be determined by the lowest level value. It’s best to steal from a high level character that already max the skill while you pump up your Impeccable Memory level by adding SP into it.
You can only steal certain skills based on the rank of Impeccable Memory.
Impeccable Memory I : 4 (1st Job Skills)
Impeccable Memory II : 4 (2nd Job Skills)
Impeccable Memory III : 3 (3rd Job Skills)
Impeccable Memory IV : 2 (4th Job Skills)
You can only have 1 active skill at any point of time if they are in same rank. Assuming two 2nd job skills assigned in Impecable Memory 2 skill slots, Haste and Hyperbody. When you cast Haste and later Hyperbody, Haste buff will be replaced with Hyperbody. This is a measure to prevent Phantom from being an overpowered (OP) job/class.
Loadout (Passive)
Allows you manage stolen skills. Set an active skill or delete them.
The number of skill slots vary for each job advancement.
4 skill slots for 1st and 2nd job.
3 skill slots for 3rd job.
2 skill slots for 4th job.
Judgment Draw (Active)
This skill can be used only when your deck card is full. All the cards will be consumed in exchange of a buff that lasts 30 sec. 5 Carte Blanc will be thrown when this skill is cast. Phantom obtain Judgment Draw 1 in 2nd Job Advancement and automatically upgraded to Judgment Draw 2 in 4th Job Advancement. Judgment Draw 2 unlocks more possible buff that can be used once Judgment Draw is activated.
CARD : Judgment 1 / Judgment 2
Destin Card : +5% Critical Rate / +10% Critical Rate
Malheur Card : +10% Drop / +20% Drop (Drop Rate includes Meso and Item)
Endurance Card : Not available / +20% Abnormal Status and Elemental Resistance
Drain Card : Not available / 3% of Damage heals your HP.
Shroud Walk (Active)
Conceal yourself and teleport quickly within map using arrow keys.
To the Skies (Active)
Returns to Lumiere aka Crystal Garden (Phantom’s Flying Ship) instantly.
Dextrous Training (Passive)
Permanently increases your stats and traits.
LV1: +40 DEX, +20% Avoid, +20 Craft, +20 Insight
Phantom Instinct (Passive)
Permanently increase critical rate.
LV1: 10% Critical Chance
NOTE: Phantom Instinct can be used as a Link Skill which allows you to buff another character within your account with +10% Critical Rate!
Judgment Draw (Auto/Manual)
Lets you switch between manual and automatic activation of Judgment Draw.
Phantom Beginner Skill Build: Everything maxed.
Explanation: These are Phantom Thief innate abilities. No SP required.
Phantom 1st Job Skills
Double Entendre (Active)
Quickly strikes an enemy twice.
Level 1: MP Cost: 10, Damage: 121%, Number of Attacks: 2, Max Enemies Hit: 4
Level 20: MP Cost: 14, Damage: 178%, Number of Attacks: 2, Max Enemies Hit: 4
Impeccable Memory I (Passive)
Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout. Allows you to steal 1st job skills from other jobs. Only 4 skill slots available to hold 1st job skills. Stolen skill will consume same cost amount (HP/MP) based on level.
Level 1: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1.
Level 20: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20.
Phantom Swiftness (Passive)
Permanently increases Movement Speed, Max Movement Speed, and Jump. Increasing the Skill Level will increase Jump distance. Can also be used with jump key.
Level 1: Active Effects – MP Cost: 34, Additional Jump distance. Passive Effects – Movement Speed +7, Max Movement Speed +6, Jump +6
Level 15: Active Effects – MP Cost: 20, Additional Jump distance. Passive Effects – Movement Speed +35, Max Movement Speed +20, Jump +20
Feather Foot (Passive)
Permanently increases Avoidability.
Level 1: Base Avoidability +2%
Level 10: Base Avoidability +20%
Skill Build: Everything maxed.
1. Double Entendre (1)
2. Phantom Swiftness (MAX)
3. Double Entendre (MAX)
4. Impeccable Memory I (MAX)
5. Feather Foot (MAX)
Explanation:
Mobility is the key for fast leveling. Pair Phantom Swiftness and Phantom Shroud allows you to traverse within the map quickly and reach to any far located target. Once this is maxed, proceed with maxing either Double Entendre or Impeccable Memory 1. If you dislike your Phantom Attacking Skill, visit a crowded area such as Free Market and steal another character job skill (warrior / magician / thief / pirate / archer). More information on what recommended skills to be copied/stolen is listed on the bottom of the guide.
Phantom 2nd Job Skills
Mille Cartes (Active)
Launches a torrent of cards that knocks back enemies.
Level 1: MP Cost: 13, Damage: 51%, Max Enemies Hit: 6, Number of Hits: 3. While pressing the skill key, use the directional keys to move
Level 15: MP Cost: 15, Damage: 80%, Max Enemies Hit: 6, Number of Hits: 3. While pressing the skill key, use the directional keys to move
Calling Card (Active)
Launches enchanted cards at enemies.
Level 1: MP Cost: 15, Damage: 132%, Number of Attacks: 3, Max Enemies Hit: 4
Level 20: MP Cost: 21, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 4
Carte Blanche (Passive)
Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck.
Level 1: Upon a successful critical attack, card appears at 6% chance, Damage: 106%, Deck +1
Level 10: Upon a successful critical attack, card appears at 60% chance, Damage: 160%, Deck +1
Cane Mastery (Passive)
Increases the weapon mastery and Accuracy of canes.
Level 1: Cane Mastery: +14%, Accuracy: +20
Level 10: Cane Mastery: +50%, Accuracy: +200
Cane Booster (Supportive)
nRequired Skill: Cane Mastery (5)
Uses MP to temporarily increase the attack speed of your canes by 2 levels.
Level 1: MP Cost: 48, Duration: 24 sec
Level 10: MP Cost: 30, Duration: 240 sec
Devil’s Luck (Passive)
Permanently increases LUK.
Level 1: Permanently increases LUK by 6
Level 10: Permanently increases LUK by 60
Impeccable Memory II (Passive)
Lets you use 2nd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout. Allows you to steal 2nd job skills from other jobs. Only 4 skill slots available to hold 2nd job skills. Stolen skill will consume same cost amount (HP/MP) based on level.
Level 1: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1.
Level 20: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20.
Phantom 2nd Job Skill Build: Everything maxed except Calling Card.
1. Calling Card, Mille Cartes, Impeccable Memory II (1)
2. Cane Mastery (5)
3. Cane Booster (6)
4. Cane Mastery (MAX)
5. Devil’s Luck (MAX)
6. Calling Card (19/20)
7. Carte Blanche (MAX)
8. Impeccable Memory II (MAX)
9. Cane Booster (MAX)
10. Mille Cartes (MAX)
Explanation:
Calling Card will be Phantom primary attacking skill aided with Carte Mille to cluster mobs with its long range knockback especially when they are far apart. Before maxing this primary attacking skill, stabilize your damage output with Cane Mastery. Once these 3 are maxed, proceed with Carte Blanche for free automatic card attack (acts like Final Attack but with nicer homing card animation). Speed up your Cane attack speed with Cane Booster. Finally max Impeccable Memory II to have more effective secondary stolen skills.
Phantom 3rd Job Skills
Blason Fantome (Active)
Marks enemies with Phantom’s coat of arms before slicing them to bits.
Level 1: MP Cost: 25, Damage: 193%, Number of Attacks: 4, Max Enemies Hit: 8
Level 20: MP Cost: 30, Damage: 250%, Number of Attacks: 4, Max Enemies Hit: 8
Rapier Wit (Active)
Forms a giant sword with cards, then charges and performs multiple attacks. Link with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes’s damage.
Level 1: Active Effects – MP Cost: 30, While moving – Damage: 175%, Max Enemies Hit: 10, Number of Attacks: 2, After moving – Attacks 3 times with 156% damage. Passive Effects – Increases Mille Cartes’s damage by 12%
Level 20: Active Effects – MP Cost: 40, While moving – Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 2, After moving – Attacks 3 times with 270% damage. Passive Effects – Increases Mille Cartes’s damage by 50%
Mist Mask (Passive)
Permanently increases Avoidability chance.
Level 1: Additional Avoidability Chance: 12%
Level 10: Additional Avoidability Chance: 30%
Piercing Vision (Passive)
Permanently increases Critical Rate and Final Damage.
Level 1: Permanently increases Critical Rate by 16% and Final Damage by 11%.
Level 20: Permanently increases Critical Rate by 35% and Final Damage by 30%.
Final Feint (Supportive)
Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently.
Level 1: Active Effects – MP Cost: 300, Upon death, you revive with 10% of Max HP. Makes you invincible for 2 sec. Passive Effects: Permanently increases LUK by 6. After using buff: 2610 sec Cooldown
Level 10: Active Effects – MP Cost: 300, Upon death, you revive with 100% of Max HP. Makes you invincible for 4 sec. Passive Effects: Permanently increases LUK by 60. After using buff: 1800 sec Cooldown
Bad Luck Ward (Supportive)
Casts a sigil to ward off bad luck. Increases HP, MP, Elemental Resistance, and Abnormal Status Resistance.Level 1: MP Cost: 44, Duration: 60, Max HP: +12%, Max MP: +12%, Elemental Resistance +4%, Abnormal Status Resistance +4%
Level 10: MP Cost: 80, Duration: 240, Max HP: +30%, Max MP: +30%, Elemental Resistance +40%, Abnormal Status Resistance +40%
Clair de Lune | Lune (Passive)
Calls upon the clear evening moonlight to increase Attack Power.
Level 1: Attack: +4
Level 20: Attack: +40
Impeccable Memory III (Passive)
Lets you use 3rd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout. Allows you to steal 3rd job skills from other jobs. Only 3 skill slots available to hold 3rd job skills. Stolen skill will consume same cost amount (HP/MP) based on level.
Level 1: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1.
Level 20: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20.
Phantom 3rd Job Skill Build: Everything maxed except Blason.
1. Blason, Rapier Wit, Impeccable Memory III (1)
2. Clair de Lune (MAX)
3. Final Feint (MAX)
4. Blason (14/20)
5. Piercing Vision (MAX)
6. Mist Mask (MAX)
7. Impeccable Memory III (MAX) – Steal Priest’s Holy Symbol
8. Rapier Wit (MAX)
9. Bad Luck Ward (MAX)
Explanation:
Phantom has a very flexible way of training. You can max Impeccable Memory III first instead of Blason as your primary attacking skill so that you can steal/copy Priest’s Holy Symbol for extra EXP per kill and also steal Bowman’s Arrow Rain/Eruption for a large AOE attack. That way it seems that you are maxing 2 powerful skills at once for faster training. The downside is, you will need to put effort in searching those 3rd Job Adventurers in Channel 1 Towns (Example: Henesys). It is commented that Phantom can’t steal skill in Freemarket but within Freemarket Room (go into the portal where you can see player’s shops). Another good skill you can steal is Thief Channel Karma for the additional weapon attack boost along with Lune (both effects can stack with each other!) This allows you to easily 1 hit KO monsters with Level 1 Rapier Wit.
Phantom 4th Job Skills
Mille Aiguilles (Active)
Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly. You can move while holding the skill key down but walking speed is slower. The attack speed is similar to Bow Master 4th Job Skill – Hurricane (Storm of Arrows).
Level 1: MP Cost: 13, Damage: 111%, Max Enemies Hit: 6, Number of Hits: 2. While pressing the skill key, use the ?directional keys to move
Level 30: MP Cost: 15, Damage: 140%, Max Enemies Hit: 6, Number of Hits: 2. While pressing the skill key, use the ?directional keys to move
Penombre (Active)
Leaps back and throws a powerful card attack that ignores the weapon defense of the enemy for a short time. Link with Rapier Wit to reduce cooldown. Permanently increases Rapier Wit’s damage.
Level 1: Active Effects – MP Cost: 40, Damage: 260%, Max Enemies Hit: 10, Number of Attacks: 3. Ignore Weapon Defense: 1% for 15 sec. Passive Effects – Rapier Wit Damage: +12%.
Level 30: Active Effects – MP Cost: 50, Damage: 450%, Max Enemies Hit: 10, Number of Attacks: 3. Ignore Weapon Defense: 20% for 15 sec. Passive Effects – Rapier Wit Damage: +50%.
Carte Noir (Passive)
Each critical attack has a chance to produce a card that attacks nearby enemy automatically. #cThis card is added to your deck. Also permanently increases Avoidability chance.
Level 1: Upon a successful critical attack, card appears at 62% chance, Damage: 194%, Deck +1. Additional Avoidability Chance +1%
Level 20: Upon a successful critical attack, card appears at 100% chance, Damage: 270%, Deck +1. Additional Avoidability Chance +20%
Cane Expert (Passive)
Required Skill: Cane Mastery (MAX)
Increases Cane Mastery, Weapon Attack, and Minimum Critical Damage.
Level 1: Cane Mastery: +56%, Attack Power: +11, Critical Damage: +3%, Final Damage: +10%
Level 30: Cane Mastery: +70%, Attack Power: +40, Critical Damage: +8%, Final Damage: +25%
Priere D’Aria (Supportive)
Powerful memories of Aria significantly increase Attack and allow you to ignore some enemy DEF.
Level 1: MP Cost: 33, Damage: +1%, Enemy DEF Ignored: 1%, Duration: 37
Level 30: MP Cost: 120, Damage: +30%, Enemy DEF Ignored: 30%, Duration: 240
Tempest (Active)
Creates an expanding tornado of cards to blast through enemies.
Level 1: MP Cost: 25, Max Enemies Hit: 8, Damage: 226%. Cooldown: 21 sec
Level 30: MP Cost: 30, Max Enemies Hit: 8, Damage: 400%. Cooldown: 18 sec
Vol D’Ame (Active + Supportive)
Steals active buff from 12 enemies and apply it to self. Stolen buff lasts for 5 sec. Only 3 buff types can be stolen (attack/damage cancel/damage reflect/invulnerability)
Level 1: MP Cost: 50, Max Enemies: 12, Buffs applied: Attack: Attack +2 / Damage Ignored: Damage Received -2% / Damage Reflect: Reflects 30% of Damage Received / Invincibility: Temporary Invincibility. Cooldown: 177 sec.
Level 20: MP Cost: 60, Max Enemies: 12, Buffs applied: Attack: Attack +40 / Damage Ignored: Damage Received -40% / Damage Reflect: Reflects 600% of Damage Received / Invincibility: Temporary Invincibility. Cooldown: 120 sec.
Impeccable Memory IV (Passive)
Lets you use 4th job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout. Allows you to steal 4th job skills from other jobs. Only 2 skill slots available to hold 4th job skills. Stolen skill will consume same cost amount (HP/MP) based on level.
Level 1: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1.
Level 30: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 30.
Maple Warrior (Supportive)
Increases all players’ stats within a team by a certain percentage.
Level 1: MP -10, +1% All Stats for 30 sec
Level 30: MP -70, +15% All Stats for 900 sec
Hero’s Will (Active)
Remove some abnormal effects from you.
Level 1: MP-30, Cooldown: 600 sec
Level 5: MP -30, Cooldown: 360 sec
Phantom 4th Job Skill Build: Everything maxed.
1. Mille Aiguilles, Penombre, Tempest (1)
2. Cane Expert, Carte Noir, Impeccable Memory IV (1)
3. Cane Expert (MAX)
4. Impeccable Memory IV (MAX)
5. Priere D’Aria (MAX)
6. Penombre (MAX)
7. Mille Aiguilles (MAX)
8. Carte Noir (MAX)
9. Tempest (MAX)
10. Maple Warrior (MAX)
11. Vol D’Ame (MAX)
12. Hero’s Will (MAX)
Explanation:
Penombre will be your primary attacking skill as 4th Job Phantom. It’s much efficient compared to Mille Aiguilles in terms of training since it teleports you backwards while attacking multiple enemies. This effect is more pronounce when its able to 1 hit KO enemies. Most fast attacking skills such as Mille Aiguilles gives monster a slight delay in their death animation, therefore you end up consuming more MP to deal damage to monsters which can be easily kill with 1 hit. Mille Aiguilles is recommended for bossing or for enemies with high health (that can’t be killed in 2-3 hits). Add 1 SP into Impeccable Memory IV so you can copy Warrior Dark Impale for mobbing or Pirate Rapid Fire for bossing. Tempest to kill all nearby mobs. Then max Cane Expert to deal nonfluctuating damage and for better base damage. Next, max Impeccable Memory IV so you can improve your secondary stolen/copied skills. Priere D’Aria is maxed later to further boost your overpowering cane damage. Max Penombre to have some variety in your attacks while boosting the base damage of Rapier Wit. You can switch Mille Aiguilles with Carte Noir position if you feel that the copied skill works much better than Mille Aiguilles. Finally, max Vol D’Ame to steal boss buff (like super weapon defense up), Tempest (to attack multiple monsters especially Zakum/Horntail hands), Maple Warrior (for bonus % to all stats) and Hero’s Will to remove negative buff inflicted against you.
Phantom Hyper Skills (GMS | MSEA)
Tempest – Cooldown Cutter
Required Level: GMS 143 | MSEA 162
Cooldown: -20%
Tempest – Extra Target
Required Level: GMS 162 | MSEA 183
Max Enemies Hit +2
Tempest – Reinforce
Required Level: GMS 183 | MSEA 143
Damage +20%
Mille Aiguilles – Extra Target
Required Level: GMS 149 | MSEA 168
Max Enemies Hit +2
Mille Aiguilles – Guardbreak | Mille Aiguilles – Ignore Guard
Required Level: GMS 168 | MSEA 189
Bonus 20% monster DEF ignored
Mille Aiguilles – Reinforce
Required Level: GMS 189 | MSEA 149
Damage +20%
Bad Luck Ward – Immunity Enhance
Required Level: GMS 155 | MSEA 155
Abnormal Status Resistance and Elemental Resistance +5% in addition
Bad Luck Ward – Hyper Health | Bad Luck Ward – Max HP
Required Level: GMS 177 | MSEA 177
Max HP +10% in addition
Bad Luck Ward – Hyper Mana | Bad Luck Ward – Max MP
Required Level: GMS 195 | MSEA 195
Max MP +10% in addition
Impeccable Memory H
Required Level: 150
Lets you use Lv. 150 Hyper Buff Skill stolen from Explorers. The skill duration and cooldown will be the same as Phantom’s. Passive effects from skills will not work. Equip stolen skills using the Beginner Skill Loadout.
Level 1: MP Cost: The stolen skill’s MP cost.
Carte Rose Finale | Rose Carte Finale
Required Level: 170
Tosses a bouquet of cards into the air that drop on enemies and explode. Unaffected by attack reflection.
Level 1: MP Cost: 200, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 6, Deals 200% damage to 6 enemies near the cards 2 times. Cooldown: 65 sec.
Heroic Memories
Required Level: 200
Remembers the oath made by the Heroes of Maple World to achieve greater damage.
Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Cooldown: 120 sec. Only Hero characters in the party are affected.
Phantom Hyper Skill Build (GMS)
Lv.143 – Tempest – Cooldown Cutter (Passive)
Lv.150 – Impeccable Memory H (Active)
Lv.155 – Bad Luck Ward – Immunity Enhance (Passive)
Lv.168 – Mille Aiguilles – Guardbreak (Passive)
Lv.170 – Carte Rose Finale (Active)
Lv.183 – Tempest – Reinforce (Passive)
Lv.189 – Mille Aiguilles – Reinforce (Passive)
Lv.200 – Heroic Memories (Supportive)
Phantom Hyper Skill Build (MSEA)
Lv.143 – Tempest – Reinforce (Passive)
Lv.149 – Mille Aiguilles – Reinforce (Passive)
Lv.150 – Impeccable Memory H (Active)
Lv.155 – Bad Luck Ward – Immunity Enhance (Passive)
Lv.162 – Tempest – Cooldown Cutter (Passive)
Lv.170 – Carte Rose Finale (Active)
Lv.189 – Mille Aiguilles – Guardbreak (Passive)
Lv.200 – Heroic Memories (Supportive)
Explanation:
Check this Hyper Stats Guide for more details!
Phantom 5th Job Skills
Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!
Phantom Skill Cores
Joker | Luck of the Draw
Max Level: 25 (30 with Matrix Points)
Sprinkle a pile of cards and try your luck with the last card. Enables you to move slowly as you attack.
Level 1: Consumes 1000 MP per second. For up to 6 seconds, throw cards in front of you continuously, dealing 249% damage each, during which damage from % HP attacks will be reduced by 15%. After ending the attack, pick a card that buffs you and your allies (you will be invincible while picking a card) for 30 seconds. Cooldown: 150 seconds.
Level 25: Consumes 1000 MP per second. For up to 6 seconds, throw cards in front of you continuously, dealing 465% damage each, during which damage from % HP attacks will be reduced by 15%. After ending the attack, pick a card that buffs you and your allies (you will be invincible while picking a card) for 30 seconds. Cooldown: 150 seconds.
The last card you pick could be either Red Cross, Tree of Life, Sandglass a.k.a Hourglass, Sharp Sword or Joker All Buffs.
Joker: Red Cross
Increases Max HP and recovers Max HP/MP periodically
Level 1: Increases 10% Max HP and recovers 1% Max HP/MP periodically
Level 25: Increases 15% Max HP and recovers 2% Max HP/MP periodically
Joker: Tree of Life
Decreases Damage from enemy attacks including those that drain HP based on Max HP and increase Abnormal Status Resistance.
Level 1: Reduces 5% Damage from enemy attacks including those that drain HP based on Max HP and increase 10 Abnormal Status Resistance.
Level 25: Reduces 7% Damage from enemy attacks including those that drain HP based on Max HP and increase 22 Abnormal Status Resistance.
Joker: Sandglass
Level 1: Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by 20%.
Level 25: Excluding the skills that are not affected by Cooldown Reset effects, other skills’ Cooldown quickly decreases by 28%.
Joker: Sharp Sword
Increases Final damage.
Level 1: Final damage +1%
Level 25: Final damage +5%
Joker: All Buff
Sprinkle a pile of cards and try your luck with the last card. Enables you to move slowly as you attack.
Level 1: Receives all buffs at once.
Level 25: Receives all buffs at once.
Joker: All Buff Level 1 till Level 25 have the same stats.
Blackjack
Max Level: 25 (30 with Matrix Points)
Throw a card with an ominous power sealed inside at your enemies.
Level 1: Consumes 800 MP. Deals 416% damage, bouncing 20 times. After the bounces are complete, the seal is released, dealing an additional 1040% damage 6 times on up to 12 enemies. If there are no more enemies nearby to bounce to, the seal will be released immediately. Cooldown: 15 seconds.
Level 25: Consumes 800 MP. Deals 800% damage, bouncing 20 times. After the bounces are complete, the seal is released, dealing an additional 2000% damage 6 times on up to 12 enemies. If there are no more enemies nearby to bounce to, the seal will be released immediately. Cooldown: 15 seconds.
Phantom’s Mark
Max Level: 25 (30 with Matrix Points)
Brand the enemy with Phantom’s mark.
Level 1: MP Cost: 1000, use all Master Thief Marks. Move behind an enemy the Phantom has marked, or behind the furthest enemy within range, and commence attack. Track enemies marked as the Phantom’s target first. Enables Dark Sight state and cannot be hit from the time you start moving for 3 sec. Activates a trajectory 7 times that deals 624% damage 2 times and completes the Master Thief Mark that deals 1248% damage 7 times. For all attacks, Max Enemies Hit: 10, Additional Critical Rate: +100%. Leaves a debuff for 30 sec if a skill that uses Cane hits an enemy. If it stacks 10 times, the enemy becomes a target. Only 1 enemy can be marked as a target, and it prioritizes those with the highest max HP within range. Gain 1 Master Thief Mark if a skill that uses Cane hits an enemy. 7 Master Thief Marks are needed to use Phantom’s Mark. Mille Aiguilles requires you to hit targets 5 times more than other skills to mark an enemy as a target or collect Master Thief Marks. Cooldown: 25 sec
Phantom Enhancement Cores
Double Entendre Boost
Final Damage: +7% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Calling Card Boost
Final Damage: +5% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Carte Mille Boost
Final Damage: +5% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Carte Blanc Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%
Blason Fantome Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Rapier Wit Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Mille Aiguilles Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Penombre Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Tempest Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%
Rose Carte Finale Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%
Impeccable Memory I Boost
Final Damage: +7% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%
Impeccable Memory II Boost
Final Damage: +5% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%
Impeccable Memory III Boost
Final Damage: +3% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%
Impeccable Memory IV Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Critical Rate: +5%
Level 40: Monster DEF Ignored: +20%
Phantom V-Matrix Skills Guide
Main V Skill: Joker | Luck of the Draw
Recommended Final Damage Skills: Tempest, Mille Aiguilles, Carete Blanc and Carte Noir, Impeccable Memory IV
MapleStory Old to New Official Skill Names
Phantom Beginner Job Skills
- Judgment → Judgment Draw
- Skill Management → Loadout
- Steal Skill → Skill Swipe
- High Dexterity → Dextrous Training
- Phantom Shroud → Shroud Walk
- Return to Phantom → To the Skies
- Deadly Instinct → Phantom Instinct
Phantom 1st Job Skills
- Double Piercing → Double Entendre
- Talent of Phantom Thief I → Impeccable Memory I
- Swift Phantom → Phantom Swiftness
- Quick Evasion → Feather Foot
Phantom 2nd Job Skills
- Breeze Carte → Carte Mille
- Call of Fate → Calling Card
- Blanc Carte → Carte Blanche
- Cane Mastery → Cane Mastery
- Cane Booster → Cane Booster
- Luck Monopoly → Devil’s Luck
- Talent of Phantom Thief II → Impeccable Memory II
Phantom 3rd Job Skills
- Coat of Arms → Blason Fantome
- Phantom Charge → Rapier Wit
- Flash and Flee → Mist Mask
- Acute Sense → Piercing Vision
- Luck of Phantom Thief → Final Feint
- Misfortune Protection → Bad Luck Ward
- Moonlight → Lune
- Talent of Phantom Thief III → Impeccable Memory III
Phantom 4th Job Skills
- Ultimate Drive → Mille Aiguilles
- Twilight → Penombre
- Noir Carte → Carte Noir
- Cane Expert → Cane Expert
- Pray of Aria → Aria Amour
- Tempest of Card → Tempest
- Soul Steal → Pouvoir Emprunte
- Talent of Phantom Thief IV → Impeccable Memory IV
- Maple Warrior → Maple Warrior
- Hero’s Will → Hero’s Will
- Rose Carte Finale → Carte Rose Finale
MapleStory Phantom Steal Skills Guide
MapleStory Phantom Hyper Skills to Steal
[youtube “https://www.youtube.com/watch?v=j1_PiUwL4mA”]
Skills to Steal:
- Bossing Skills: Dark Sight, Magic Guard, Heal, Hurricane, Flip of the Coin, Energy Bolt
- Support Skills: Rage, Hyper Body, Cross Surge, Arrow Blaster, Final Cut, Bullseye Shot, Sacrosanctity
- Training Skills: Holy Symbol, Cannon Bazooka, Inferno Aura
Additional Information
Phantom Storyline
Phantom was famous among wealthy merchant and nobleman. People call him Phantom because they do not know who he was as he left the stolen place without anyone noticing him but only traces he deliberately placed there. When Phantom attempted to steal Ereve’s great treasure, the Skaia, he had fallen in love with Aria, the Empress of Ereve before Cygnus. Instead of stealing from her, he asked for it. Aria found it amusing but declined his request. The two developed a burgeoning friendship that became more romantic by the day. Before their romance deepen, Aria was killed by Black Mage envoy commanded by General Orchid. Shinsoo (a white giant bird who accompanies Aria) gave Skaia to Phantom so he can protect it. Phantom looked for Feud for an invitation to join Heroes to fight against Black Mage and to seek revenge for his beloved Aria. After a fierce battle, he and 4 other heroes were trapped in ice and put into a deep sleep by Black Mage. Freud was unlucky as he died in battle. A century later, Phantom awakens from the curse by the help of Aria’s Blessing. He infiltrates Ereve where a meeting is being held. Hilla, commander of Black Wings poses as Empress by displaying Skaia (jewel said to glow in hands of Empress) but does not glow in Cygnus’s hands. Cygnus is the new empress of present-day Maple World and is Aria’s niece (she had no children to pass it on to). Phantom explained to the audience that the one held by Hilla was a fake and destroyed it, and showed the real Skaia was in his hands. Hilla quickly fled from Ereve after he debunked the fake Skaia. Phantom goes up to Cygnus to give her the Skaia, and when he looks at her, he’s reminded of Aria. “You’re beautiful when you smile.” he said to her before returning to his Crystal Garden (flying ship).
Phantom Notes
- Play style: Phantom’s skills grant him high mobility, fast attacks, a high dodge chance, and a high rate of critical damage. He is the fourth of the legendary five heroes to be released, following Aran, Evan (successor to one of the heroes), and Mercedes. Although we refer to Phantom with masculine pronouns outside of the game, you will have the option to play as a male or female version of Phantom in game.
- Phantom will receive a cane and a card after the tutorial. Phantom skills cannot be used unless both are equipped at the same time. NPC Serge aboard the Lumiere sells canes up through Lv.25, and he sells cards up through Lv.120. In addition to an equipment NPC, the Lumiere also has a general store NPC and a storage NPC.
- Each Phantom character has its own individual Cash Inventory not shared with other characters. Phantom can get a car mount for 10,000,000 mesos starting at Lv.100. This mount can be upgraded at Lv.200.
- Phantom can use the Skill Swipe to steal the skill of another Explorer character. Not all skills can be stolen. Stolen skills can be used with Phantom’s Impeccable Memory skills. A new level of Impeccable Memory skill is unlocked with each job advancement, allowing Phantom to steal skills from higher job tiers. The Skill Management UI can be used to manage which of the stolen skills will be bound to the Impeccable Memory skill. The Skill Management UI can be opened with the skill called Loadout. Double-click or right-click on the skill icon to select which stolen skill will be bound to Impeccable Memory.
- A card deck appears on the right side of the screen once Phantom goes through the 2nd job advancement. After SP have been added to the Carte Blanc skill, the card count will increase at a set rate when Phantom’s attack deals critical damage. Once the card deck is full, Phantom can use the Judgment Draw skill, which deals an additional card attack and give Phantom a random buff that is drawn from the card deck.
Phantom Frequently Asked Questions (FAQ)
- What is the purpose of Phantom Cards since it does not provide stats? Phantom Cards is said to be able to Potential, meaning you can add Potential Stats to it like 6% LUK or 24 Weapon Attack using Miracle Cubes. Card levels does not affect on how fast your charge your deck of cards.
- Does stolen skill such as Haste affects party members? Yes, if the Haste that you copied from does that. There are some Haste by other jobs that only self boost their speed and jump. It’s recommended to get the ones that boost your party members as well.
- Are canes 1 handed or 2 handed weapons? Canes are 1 handed (1H) weapons.
- Does Phantom Cards come with Potential? Yes they do similarly to Demon Slayer’s Aegis Shield and Mercedes Arrows.
- How many skills can Phantom Thief copy/steal? 4 (1st Job Skills), 4 (2nd Job Skills), 3 (3rd Job Skills), and (4th Job Skills)
- Do passive effects from active skills applies to Phantom? No. Only temporary ones similarly to supportive skills.
- Do Phantom relies on INT for damage when using Magician skills? No. They will use their own damage range based on Phantom primary stat.
Phantom Related Guides
Phantom Top 10 Best Skills to Steal
Phantom Frequently Asked Questions (FAQ)
Phantom Changelog
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